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The Rules of Rummikub
The original Rummikub is one of the most popular family games, played by millions of people all over the world. Play Rummikub online from anywhere. It seems you might have a pop up blocker or ad blocker. Please check the URL line and find the pop up blocker icon. Rummy classic game using tiles. Drop a tile on the top of another for creating runs. Drop 30 points for initial drop. Rearrange tiles on the table as you wish, as long as the table stays valid. Touch instructions for full instructions.
Free Full Screen Rummy-Rummikub online. Play full screen Rummy also known as Rummikub against a computer opponent. Rummy is the online card version of the popular tile game Rummikub.
The rules of Rummikub are fairly simple to understand. The biggest issue with the game doesn't come from complicated game play or strategies; it lies simply in remembering what you can and can't do on a turn. Much like the card games gin, rummy and even solitaire, it's not a lack of expertise that will cause a loss. More likely, you'll find yourself in trouble if you're distracted and missing opportunities right in front of you.
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When you first sit down to play Rummikub (two to four players are recommended), you'll dump the numbered, multi-colored tiles on the table face-down. Each player will draw one tile; the highest number goes first, and the 1 tile is always low. (Return those tiles randomly to the table.) Each player will then draw 14 tiles from the table, placing them on their rack; whatever is left forms the pool. On the first turn, each player will attempt to make a set of one or more groups or runs that adds up to at least 30 points.
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A group is formed when three or four tiles of the same numbers are put together; like suits in a deck of cards, each number will have a different color. A run is formed when three or more numbers of the same color are played together. Playing a group or a run makes a set (sometimes called a meld). So on your first turn, you must lay either groups or runs that add up to at least 30 points. If your tiles aren't cooperating, no worries: You can take a tile from the pool in the hopes it'll help you snag a 30-point set to get you in the game. You can't play the drawn tile until the next turn, however — this goes for any tile drawn during the game.
From there, it's your job on every turn to scope out places where your tiles can add to a run or a group. This is called melding. A few ways to meld:
- Add a tile to an existing run or group.
- Take the fourth tile from a run or group to complete your own set or add a fourth to another group and take another tile to create a new set.
- Split a run. For instance, a run of 4, 5, 6, 7, 8 is on the table. You take a six from your rack and create a 4, 5, 6 run and make the remaining 6, 7, 8 its own run.
The object of the game is to place all your tiles on the table as part of a set. Once someone does that, that person can proclaim 'Rummikub.' The losers add up the value of the tiles they're still holding on their racks, and that score is written as a negative number. The winner gets a positive score that equals the total of all the losers' negative points.
No doubt you'll want to play more than one round, so keep track of all the scores. Whoever has the most positive points at the end of play wins.
OBJECTIVE OF RUMMIKUB: Get rid of all the tiles on your rack by organizing them into runs and groups OR have as little points in your hand as possible.
NUMBER OF PLAYERS: 2-4 players
MATERIALS: 106 tiles with numbers and colors including two jokers, tile racks
TYPE OF GAME: Tile Rummy
AUDIENCE: Adult
THE HISTORY OF RUMMIKUB
Rummikub is a group of rummy games played with tiles as opposed to cards. The game was introduced to the Western world by its inventor, Ephraim Hertzano. Tile Rummy was introduced in response to religious and legal sanctions on card games due to their association with gambling. It is believed to have been conceived in the 1930s or 1940s in Romania and has since gained international success, becoming the third best-selling game in the world. Sabra Rummikub is the only variation of Rummikub included in recent versions of the game and is the version described below.
SET UP
Rummikub includes 106 tiles including 2 jokers. The tiles are either black, red, orange, or blue and number 1-13.
The tiles are shuffled, face-down. Each player draws one tile, the player with the highest value tile goes first. Play passes clockwise. Each player collects 13 more tiles for a total of 14. Players place their tiles on the rack so that they are hidden from other players. The tiles that are not selected remain on the table and form a pool.
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COMBINATIONS
The goal of Rummikub is like that of traditional Rummy played with cards- form melds of different combinations in order to get rid of all your tiles or the most high-value tiles (in order to have the lowest value hand) possible. The tiles value is equal to the number printed on it and jokers may be subsitituted for any point value.
Potential combinations consist of:
Groups are formed with 3 or 4 tiles of the same number but different colors.
Runs are formed with 3 or more numbers in sequence of the same color.
Tiles can only be counted in one combination and are not permitted to exist in multiple groups or runs.
PLAYING THE GAME
A player’s turn consists of either drawing a tile or melding 1 or more tiles from the rack by putting them on the table, face-up.
The first meld must have at least one combination which have a total value of 30 or more points.
After the first meld is finished on a player’s turn they may continue to make new melds or rearrange tiles in existing melds to form new and more strategic combinations.
Due to the complexity and numerous amount of possible rearrangements, there is a time limit imposed on turns: 2 minutes. If the time limit is reached before a player is able to finish rearranging their tiles into valid combinations the tiles must be returned to the configuration when the turn began. Players must also return tiles removed from the rack and draw 3 tiles as a penalty.
If you are unable to meld tiles to your own or any opponents combinations you must draw a tile from the pool. Your turn is over and play passes the next player. On your turn, you must draw tiles until you are able to play. You may not play a tile directly after drawing it.
Combinations with Jokers may have additions but can not have tiles moved and rearranged from it (or with it). Players may, however, replace Jokers with the tile it is supposed to represent if they have it in hand. The Joker does not return to the player’s hand for later use but must be used immediately and re-melded. In groups of equal tiles, the Joker may be represented by any color tile. For example, in a group of #3 red, #3 black, and a joker, the joker may be substituted with either #3 orange or #3 blue.
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END GAME
The first player to play all their tiles wins the game. All other players sum the total of their remaining tiles on their rack – jokers count for 30 points. Losers score minus the total value of their tiles and winners score plus the total value of the loser’s tiles.
If the pool of tiles runs dry before anyone plays all their tiles and no one has won the gameplay ends once players are unable or unwilling to play their remaining tiles. The player with the lowest tile total is the winner. The difference between the winner’s total score and a losers is subtracted from the loser’s score. The difference is added to the winner’s score for each loser.
VARIATIONS
- Play can move clockwise or counter-clockwise.
- In a meld with a joker present some play that tiles of both colors must be added to the group before the Joker is retrieved.
- While there is no rule saying a combination can not have two jokers it is a poor and uncommon use of them. If you choose to use two jokers in a single combination they must be explicitly declared which tiles they represent.
- Jokers may value 25 points when they are left on the rack during scoring
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REFERENCES:
Rummikub Rules
http://www.rummy-games.com/rules/rummikub.html
Rummy Cube Free Download
https://www.pagat.com/rummy/rummikub.html
http://www.thehouseofcards.com/games/rummikub.html